Gemini MT-101
-----------------------------
Type: Sniper Rifle
Weight: 7.1 lbs
Information: Created by Gemini Armament back in Crossfate, the rifle uses the old bolt action system as a more modular and manual device, less prone to mechanical failure. The rifle is simple to use and is easy to dissemble and reassemble. The rifle often used by the Scouts, a reliable sniper rifle which is fairly lightweight compared to its competitors. What it lacks however is firepower, shooting a smaller round than other weapons however boasts in accuracy and penetration.
Weapon Stats-
| Accuracy: 95% |
Damage Multipliers: {BULLET PENETRATION FOR STANDARD ROUND INCREASED BY 1}
Head- 3.0x
Body- 1.0x
Arms- 0.6x
Legs- 0.6x
| Firing Mode: Bolt-Action/Safe |
| Maximum available shots per turn: 1 |
| Ammo: 12 |
| Compatible Ammunition: Plasma Cores |
M83A7
-----------------------------
Type: Minigun
Weight: 19.3 lbs
Information: The M83A7 is a minigun created by the ambitious US ordinance department of defense, and the joint cooperation of FN Hershal and GAI. Though used shortly in the european front, it was often used as a mounted defense fortification, however capable of firing without a stand. The weapon clearly resembles a gatling gun from the 21st century, however internally is vastly different as a advanced cooling system allows the weapon to keep firing for up to 30 minutes.
Weapon Stats-
| Accuracy: 75 |
Damage Multipliers:
Head- 1.0x
Body- 0.6x
Arms- 0.5x
Legs- 0.5x
| Firing Mode: Full-Auto/Safe |
| Maximum available shots per turn: 12 |
| Ammo: 100 |
| Compatible Ammunition: Assault Rifle Rounds |
AMP-11A
-----------------------------
Type: Battle Rifle
Weight: 6.3 lbs
Information: Made by the same company which produced the AMP-12, the AMP-11A is a bullpup battle rifle which was used by the French during the call for a bigger caliber to effectively take down a Xylopod. Made of mostly plastic, asides from major points created from metal to reduce weight, the weapon was known for its comfortability. Though it was slightly bulky, it was ambidextrous and easy to use, its bullpup design also allowing for a longer barrel for more precise shots. The weapon often came with a bipod.
Weapon Stats-
| Accuracy: 60 (+30 when using bipod) |
Damage Multipliers:
Head- 4.0x
Body- 1.0x
Arms- 0.5x
Legs- 0.5x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 4 |
| Ammo: 20 |
| Compatible Ammunition: Sniper Rifle Rounds |
KHAOS CM 26-60
-----------------------------
Type: Laser Shotgun
Weight: 5 lbs
Information: Designed by K.A.L (King Arms Ltd) which had recently acquired Kaiser and King's weapons manufacturing license began to create the shotgun of the laser weapons. The weapon was modeled after the standard break action double barreled shotgun which had served humanity for countless of centuries since the dawn of weapons. The weapons saw its first debut in Crossfate back in November of 2663 and has since then been brought to New Hamburg as a viable CQB weapon.
Weapon Stats-
| Accuracy: 60% |
Damage Multipliers: (Max charge of 3, each charge ups damage by .25%)
Head- 2.0x
Body- 1.0x
Arms- 0.8x
Legs- 0.7x
| Firing Mode: Fire/Safe |
| Maximum available shots per turn: 2 |
| Ammo: 2 |
| Compatible Ammunition: CR-942 |
Trivolt Mark 5 Enforcer
-----------------------------
Type: Smart Gun
Weight: 4.1 lbs
Information: One of the few Trivolt weapons that have made it's premiere to New Hamburg, Meant to be used exclusively for TSF civic use suck as the Gemini T-001, the Mark 5 is not rated to go up against any monster or armed enemy and is mainly used to apprehend humans in a mostly non lethal fashion. The weapon features a smart aiming system capable of locking on projectiles to be redirected towards focused enemies.
Weapon Stats-
| Accuracy: 99% |
Damage Multipliers:
Head- 1.0x
Body- 0.9x
Arms- 0.3x
Legs- 0.2x
| Firing Mode: Semi-Automatic/Full-Auto/no-lethal/Safe | [When firing with non-lethal, target will be stunned for 2 turns unless stopped by armor]
| Maximum available shots per turn: 12 |
| Ammo: 48 |
| Compatible Ammunition: Hadronium Light |
Gamo T-001
-----------------------------
Type: Laser Pistol
Weight: 1.1 lbs
Information: A Gamo firearm made intentionally for civic use. The weapon is manufactured specifically in Crossfate and is seen often as a tertiary weapon on TSF Officers as a way to apprehend humans. Although its mainly used exclusively in Crossfate, the weapon has made a debut in New Hamburg.
Weapon Stats-
| Accuracy: 80% |
Damage Multipliers:
Head- 2.0x
Body- 1.0x
Arms- 0.5x
Legs- 0.5x
| Firing Mode: Semi-Automatic/no-lethal/Safe | [When firing with non-lethal, target will be stunned for 2 turns unless stopped by armor]
| Maximum available shots per turn: 2 |
| Ammo: 10 |
| Compatible Ammunition: Laser Cartridge |
Gemini LE-32
-----------------------------
Type: SMG
Weight: 3 lbs
Information: A sleekly designed P90 adaptation manufactured in the Crossfate Colony of New Hamburg, produced by Gemini Armaments for TSF-NCU/TSF units as well as extended civilian use. The weapon is often used by the TSF police force, and is rarely seen outside the city walls.
Weapon Stats-
| Accuracy: 65% |
Damage Multipliers:
Head- 1.3x
Body- 1.0x
Arms- 0.6x
Legs- 0.5x
| Firing Mode: Three Round Burst/Full-Auto/Safe |
| Maximum available shots per turn: 6 |
| Ammo: 50 |
| Compatible Ammunition: SMG Rounds |
Stinger-12
-----------------------------
Type: Plasma Weapon
Weight: 1.02 bs
Information: Grabbing it's name by the hiss sound it makes when the projectile hits the target, the semi-automatic plasma gun in a pistol configuration, loaded from the front bottom, is rather easy to use. It barely has any blowback due to it not using shells and consecutive firing does rather well. The pistol is relatively quiet although it's shots echo and the projectiles being not really in a solid form are not able to penetrate through multiple things. It's shots are bright red, somewhat like tracer units and can be easily traced back.
Weapon Stats-
| Accuracy: 95% |
Damage Multipliers:
Head- 1.0x
Body- 0.9x
Arms- 0.8x
Legs- 0.6x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 3|
| Ammo: 24 |
| Compatible Ammunition: Plasma Cores |
Little One MK.3
-----------------------------
Type: Plasma Pistol
Weight: 2 lbs
Information: Cheap and easy to use plasma pistol. Built to fire rifle-sized plasma cores, though barrel length making these shots inaccurate.
Weapon Stats-
| Accuracy: 55% |
Damage Multipliers:
Head- 1.5x
Body- 1.0x
Arms- 0.7x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 3 |
| Ammo: 15 |
| Compatible Ammunition: plasma cores |
Gewehr 113
-----------------------------
Type: Sniper Rifle
Weight: 8.21 bs
Information: Admired both by the American and the German for it's high-quality build and design, the rifle was used mostly for hunting both in European and North American countries. Prized also by other countries as well, the rifle can be found as a iconic old man's gun like a double barrel shotgun.
Weapon Stats-
| Accuracy: 90% |
Damage Multipliers:
Head- 4.0x
Body- 1.0x
Arms- 0.8x
Legs- 0.8x
| Firing Mode: Bolt Action/Safe |
| Maximum available shots per turn: 1 |
| Ammo: 8 |
| Compatible Ammunition: Sniper Rifle Rounds |
P2011 TAC
-----------------------------
Type: Pistol
Weight: 0.74 bs
Information: A semi-automatic pistol, using a rather small but effective round as it had little recoil and was easy to focus fire. It has a comfortable hand grip along with a easy to pull back slide.
Weapon Stats-
| Accuracy: 90% |
Damage Multipliers:
Head- 2.0x
Body- 1.0x
Arms- 0.7x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 3 |
| Ammo: 16 |
| Compatible Ammunition: Pistol Rounds |
GSR-1
-----------------------------
Type: Anti-material Rifle
Weight: 9.4 lbs
Information: A bullpup configured anti material rifle that allows the gun to have a longer barrel for more accuracy and penetration. An old rifle made before the invasion, used to punch through tank defenses and fortified structures during wars but now used to punch through Xylopod armor. The barrel includes a spring from within to reduce the incoming recoil by allowing the barrel to travel inside the gun.
Weapon Stats-
| Accuracy: 95% |
Damage Multipliers:
Head- 4.0x
Body- 1.2x
Arms- 1.0x
Legs- 0.8x
| Firing Mode: Bolt action/Safe |
| Maximum available shots per turn: 1 |
| Ammo: 6 |
| Compatible Ammunition: Sniper rifle Round |
SMG 155
-----------------------------
Type: Submachine gun
Weight: 5.24 lbs
Information: The SMG 155 is a small and short SMG, perfect for clearing corridors and buildings. It shoots at an amazingly fast rate of fire, known to be used as a spray and pray weapon. Its unique build allows the user to carry 4 extra magazine on the gun with one loaded as a way to hold ammunition effectively however is known that the weapon will sway to either direction when the balance is not proportionate. Despite this, the weapon can be commonly seen and used by military figures along with the typical scavenger.
Weapon Stats-
| Accuracy: 65% |
Damage Multipliers:
Head- 1.5x
Body- 1.0x
Arms- 0.7x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Full-auto/Safe |
| Maximum available shots per turn: 9 |
| Ammo: 40 |
| Compatible Ammunition: SMG Round |
Bhg-43
-----------------------------
Type: Battle rifle
Weight: 6.7lbs
Information: A bullpup battle rifle which was produced during the late stages of the Xylopod conflict in the United States. The weapon is known as a reliable, easy to use weapon by the service men and women who used it. Featuring an internal system that allows the user to know how much ammunition he/she has through a bullet counter at the end of the top rail, this allows users to know when to reload along with allowing users to reserve their ammunition. Although it wasn't the best when it came to stopping power, the sheer availability and easy to repair icons of this weapon makes it a staple to most post-apocalyptic military groups out there.
Weapon Stats-
| Accuracy: 85% |
Damage Multipliers:
Head- 2.5x
Body- 1.0x
Arms- 0.8x
Legs- 0.7x
| Firing Mode: Semi-Automatic/3-shot Burst/Safe |
| Maximum available shots per turn: 3 |
| Ammo: 28 |
| Compatible Ammunition: Sniper Rifle Rounds |
MB-P715
-----------------------------
Type: Compact Assault Rifle
Weight: 6 lbs
Information: The P715 was created as a compact assault rifle, an experiment by Major Ballistics, designed for delivering rifle caliber stopping power in tight spaces where the maneuverability of a SMG is favorable. The P715 delivers rounds into a target at a rate of 1000 rounds per minute. The firearm is designed for right handed users, but can easily be requested for a left-handed variant. The iron sights are mounted on hinges to allow for them to flip down for attachable optics.
Weapon Stats-
| Accuracy: 65% |
Damage Multipliers:
Head- 1.0x
Body- 1.0x
Arms- 0.8x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 5 |
| Ammo: 30 |
| Compatible Ammunition: Rifle Rounds |
AJX-7 "Leopard"
-----------------------------
Type: Assault rifle
Weight: 6.8 lbs
Information: Originated from Bulgaria and used specifically by the Bulgarian army, the rifle fires slower than most other assault rifles however packs more of a punch per round fired. Rails on the top and bottom allow for mods to add more for a personal feel to the weapon. Designed for accurate and continuous fire, less recoil is taken by the user due to it's cheek rest and shoulder pad. A flash hider built into the barrel maintains clear vision while firing and less visibility from targets.
Weapon Stats-
| Accuracy: 85% |
Damage Multipliers:
Head- 3.5x
Body- 1.2x
Arms- 0.9x
Legs- 0.8x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 3 |
| Ammo: 30 |
| Compatible Ammunition: Rifle Rounds |
Siege-M3
-----------------------------
Type: Shotgun
Weight: 4.5 lbs
Information: A double barreled shot gun. Manufactured late during the war. It started off as a prototype, being used as an effective Bug class Xylopod killer and later becoming a mass produced weapon. Due to the nature of a shotgun, this weapon was practically useless against armor, it's pellet spray being weak when coming to penetrate solid material. But against soft targets, the shotgun was devastating as it could rip through flesh easily and up close, able to do a massive and strong shot, fully utilizing it's double barrel system.
Weapon Stats-
| Accuracy: 70% |
Damage Multipliers:
Head- 4.3x
Body- 2.0x
Arms- 1.2x
Legs- 0.9x
| Firing Mode: Pump-action/Safe |
| Maximum available shots per turn: 1 |
| Ammo: 16 |
| Compatible Ammunition: Shotgun Ammunition |
Gemini SU-91
-----------------------------
Type: Assault Rifle
Weight: 5.1 lbs
Information: A Gemini assault rifle which used the new energy system - the Hadronium ammunition system. The new weapon system, although not refined yet, had already been throughly tested at Gemini's HQ. The weapon was considered the first of its type, entering service with the German Special Forces in 2560, right on time for the Xylopod war.
Weapon Stats-
| Accuracy: 85% |
Damage Multipliers:
Head- 3.1x
Body- 1.0x
Arms- 0.8x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 5 |
| Ammo: 30 |
| Compatible Ammunition: Hadronium Medium |
Gemini SU-103
-----------------------------
Type: Submachine Gun
Weight: 4.5 lbs
Information: Like the Gemini SU-91, the 103 uses the Hadronium. The SMG features a small and compact build, able to perform well in CQBs and is very portable. Although it wasnt a versatile weapon as it's accuracy started to diminish at medium to long ranges, people still used the weapon as it allowed civilians to get a hold of a hadronium fed weapon.
Weapon Stats-
| Accuracy: 70% |
Damage Multipliers:
Head- 2.3x
Body- 1.0x
Arms- 0.7x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 6 |
| Ammo: 30 |
| Compatible Ammunition: Hadronium Light |
Gemini MT-901B "Confetti"
-----------------------------
Type: Light Machine Gun
Weight: 7.1 lbs
Information: Created by Gemini before the war against the Xylopods had started, the weapon was introduced into the German, Norwegian, and Japanese military on the year 2534. The LMG was seen in the hearts of soldiers as a fantastic weapon, many individuals declaring that at times, the weapon was why they were still alive. The weapon itself is easy to take down. Two safety pins located at the back of the weapon which allow the user to take apart once the two pins have been ejected. Although the company is notorious for it's plasma weapons, the MT-901B was considered a side project and was one of the few conventional non-plasma weapons that the company has built. Nicknamed Confetti due to the devestating results of an enemy when hit at close range.
Weapon Stats-
| Accuracy: 65% |
Damage Multipliers:
Head- 1.5x
Body- 1.0x
Arms- 0.7x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 10 |
| Ammo: 60 |
| Compatible Ammunition: Rifle Rounds |
Gemini MT-942 "Pulse Shot"
-----------------------------
Type: Plasma Weapon
Weight: 6.1 lbs
Information: Created by Gemini as a early war plasma weapon prototype, it entered military testing during the year 2564. The weapon past most of the military tests, scoring higher than most the others however when it came to plasma consumption, the weapon was deemed inefficient and did not meet the criteria. Although the weapon did see action in the civilian market where the weapon would be used for home defense and hunting scenarios.
Weapon Stats-
| Accuracy: 75% |
Damage Multipliers:
Head- 3.5x
Body- 1.2x
Arms- 0.8x
Legs- 0.8x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 2 |
| Ammo: 10 |
| Compatible Ammunition: Plasma Cores |
Liger 10mm Personal Sidearm
-----------------------------
Type: Pistol
Weight: 1.8 lb (empty)
1.11 lb (loaded)
Information: Designed by Edward Liger a decade prior, the Liger 10mm is slowly making its way to the most common weapon used by pilots, private security and at times, scavengers. Relatively ineffective against Tank Classed Xylopods, it still packs enough power to harm Soldier Classed Xylopods. The Liger is the ideal weapon for taking on human opponents and as a holdout weapon. .
Weapon Stats-
| Accuracy: 75% |
Damage Multipliers:
Head- 2.0x
Body- 1.5x
Arms- 0.8x
Legs- 0.7x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 4 |
| Ammo: 10 |
| Compatible Ammunition: Pistol Rounds |
PNV-071 Cannon
-----------------------------
Type: Iron Phased Pulse Cannon
Weight: 38.96 lbs
Information: A powerful rapid deploy anti-armor/anti-material cannon used extensively by TSF and Scout forces. The gun is devastating, inflicting extreme pain on targets as the shot burns through victims and armor. The cannon was also known for subduing vehicles, the fired particles interfering with electronic operating systems and short circuiting things. Due to the above average speed of the bolts, and the rate at which they could be discharged from a weapon the second the user hits the trigger, ion phased pulse cannons were often used to take out groups of stationary or fast moving targets. Extensively seen by TSF or Scout units in a gunship. the gun includes a laser sight and is the only ion phased pulse cannon in the world which has shown remarkable results. A shot to a Xylopod at dead center mass will either result in a kill if not treated later.
Weapon Stats-
| Accuracy: 50% |
Damage Multipliers:
Head- 5.0x
Body- 4.0x
Arms- 0.9x
Legs- 0.9x
| Firing Mode: Fire/Safe |
| Maximum available shots per turn: 1 |
| Ammo: 1 |
| Compatible Ammunition: Plasma Core |
VKS-2
-----------------------------
Type: Sniper Rifle
Weight: 6.9 lbs
Information: A Trivolt hybrid sniper rifle which uses regular sniper rifle rounds however has a built in mechanism which allows the rifle to perform partly like a railguns to increase bullet penetration and velocity. The weapon is capable of firing fully submerged in water, and is capable of being hooked up onto external generators to "supercharge" rounds. It comes in different barrel lengths based on the role it is required to perform.
Weapon Stats-
| Accuracy: 95% |
Damage Multipliers:
Head- 5.5x
Body- 2.2x
Arms- 1.0x
Legs- 0.9x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 2 |
| Ammo: 8 |
| Compatible Ammunition: Sniper Rifle Rounds |
M270 Custom
-----------------------------
Type: Revolver
Weight: 0.5 lbs
Information: A tried and true firearm that continues to perform. Whether it be for duty or sporting purposes, the revolver is able to shine given it is used in the right hands.
Weapon Stats-
| Accuracy: 80% |
Damage Multipliers:
Head- 3.6x
Body- 1.9x
Arms- 0.8x
Legs- 0.8x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 2 |
| Ammo: 6 |
| Compatible Ammunition: Pistol Rounds |
MH-RGP 3220
-----------------------------
Type: Plasma Pistol
Weight: 7.1 lbs
Information: Beginning production in late 2560, the MH-RGP 3220 was the latest in a long line of energy weapons. Those before it took the form of rudimentary laser weaponry and rifles which required the wearer to utilize a carried-field reactor for plasma production. A company called Ono-Sendai was the first to truly experiment with plasmatic portability in weaponry, and this was the result.
The MH-RGP 3220 is the second of its kind to utilize metallic hydrogen as a fuel source for both its ammunition and power supply. A slot is placed into the grip which holds up to forty pellets of metallic hydrogen. The pellets are fed upwards into the handling chamber where a system of quartz filaments and quarantined metallic hydrogen thermal coils fit the pellet into place. When the weapon is fired, four tungsten pistons are propelled down towards the pellet via compressed helium and the metallic hydrogen is chain broken into plasma, and via the thermal coils, electricity. The electrical energy structures the plasma into a magnetic bottle which is then propelled down the MH semiconductor coils. The result is a weapon that can fire plasma lethally up to 30 yards, cause burns and discomfort up to 50, and supply enough kinetic force to stagger someone up to 60.
Weapon Stats-
| Accuracy: 80% |
Damage Multipliers:
Head- 3.0x
Body- 1.0x
Arms- 0.6x
Legs- 0.6x
| Firing Mode: Semi-Automatic/Safe |
| Maximum available shots per turn: 3 |
| Ammo: 30 |
| Compatible Ammunition: Hadronium Light |
A214C
-----------------------------
Type: Assault Rifle
Weight: 6.4 lbs
Information: Used by the Swedish military during the First Mutagen War, the A214c (officially known as the Automatkarbin-291C) is a family of automatic firearms created by the legendary Swedish arms designer Åsa Wikström, a female engineer working for MilTec-Gullspång.
Called the A214C for short, this weapon was most known for its 50 round capacity helical magazine. The A214 series of weapons featured 3 distinct types however. The A variant being a more "beefy" version, which contained a lengthened barrel and front assembly, along with a 70 round magazine. The A214B received a more different approach however - chambered in a larger round with a smaller magazine, and saw removal of the fully automatic feature. The 214C was the most common variant of the family, which was used by non-special and special members of the Swedish military. It is light enough to be carried with ease, and was capable of being folded into a shorter configuration. On top of that, it was known to fire more stably than other weapons due to the low barrel.
In all, the Automatkarbin-214C is a fine weapon and a veteran of what one could say, the most important time in human history - The First Mutagen War.
Weapon Stats-
| Accuracy: 90% |
Damage Multipliers:
Head- 3.5x
Body- 1.0x
Arms- 0.5x
Legs- 0.5x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
| Maximum available shots per turn: 7 |
| Ammo: 50 |
| Compatible Ammunition: Rifle Rounds |
MK-1 Infantry Suit
-----------------------------
Level:
Helmet- II
Chest- II
Arms- I
Legs- I
Weight: 46.1 lbs
Information: Made of mostly soft armor, covered with hard armor plating, the infantry suit is a modern armor platform. Used for a short time by the TSF, The suits were primarily used during metro and extreme weather conditions. However would be replaced by the Marauder suit. Although still used unofficially by the military as a training unit and by civilian members.
Armor Stats-
Durability:
Head - 100
Chest - 150
Arms - 50
Legs - 50
Miscellaneous: None
TSF MPDS-812
-----------------------------
Level:
Helmet- III
Chest- III
Arms- II
Legs- II
Weight: 31.2 lbs
Information: The most standard and basic armor pack supplied to TSF units, they are usually worn by men operating within the surface of Crossfate. The modular suit allows TSF units to customize and modify their suit however they want. Able to add extra armor and swap things out. The exo-suit provides protection and support throughout the main portions of the human body, providing support for the main bones and vital areas while providing strenth. The suit is run by a single plasma canister which can be located on the inside of the front plate , the canister is about as big as a double A battery and has a life span of 4 years before requiring a replacement. The exosuit allows the user to run a maximum speed of 25 miles per hour while able to lift a external weight maximum of 300 lbs. The helmet comes with a flip up visor, retracting into the helmet if needed while providing the user with a hyspectral imaging interface HUD that allows the user to spot abnormalities throughout living, dead, and thing such as rocks which will mark the abnormality on the HUD with a blue glow and if can, will detect what it is through the database. If there are multiple abnormalities, different glows and overlaps will appear to help organize the situation. The suits are usually painted in dark blue or black to match the city environment and has a Eagle eye attached to either the right or left hand wrist piece. The suit is rendered inoperable if the detection of the user's fingerprint is not registered in the stored database, this can be bypassed when unlocked by a TSF masterkey.
Armor Stats-
Durability:
Head - 220
Chest - 380
Arms - 150
Legs - 150
Miscellaneous: None.
Version III Bracers
-----------------------------
Level:
Arms- I
Weight: 0.24 lbs
Information: Lightweight bracers are made with stability and some bulk without much added weight. Easy to adjust arm straps for the forearms that have a quick release buckle. Wrist joint is well articulated and can be worn with or without sleeves or gloves and can work well with them. They protect the hand and part of if not most of the forearm.
Armor Stats-
Durability:
Arms - 75
Miscellaneous: None.
WF-ACH
-----------------------------
Level:
Helmet- II
Weight: 1.4 lbs
Information: Designed to be worn in unity with the WF-ACAA, the helmet is surprisingly light along with added modifications and customizations. The helmet has a built in head light, one on each side with a battery pack in the back. The helmet also includes a NVG mount which comes equipped with a IR unit, allowing the user to use IR vision.
Armor Stats-
Durability:
Head - 140
Miscellaneous: None.
WF-ACAA
-----------------------------
Level:
Chest- II
Weight: 3.4 lbs
Information: lightweight and flexible armor, it was designed for stealth and short usage. The platform allows for users to carry a multitude of gear while maintaining a short, easy to move armor package that is highly versatile and easy to fix.
Armor Stats-
Durability:
Chest - 240
Miscellaneous: +3 inventory slots
NDI 1430
-----------------------------
Level:
Helmet- I
Weight: 1 lbs
Information: A lightweight safety helmet rated to stop small caliber projectiles, debris, and shrapnel. The helmet is common with civilians. The helmet features an oxygen filter to protect the user from harmful gasses along with ear protection.
Armor Stats-
Durability:
Head - 55
Miscellaneous: None.
REC-4
-----------------------------
Level:
Chest- III
Weight: 15 lbs
Information: A military grade chestplate which is capable of stopping most rounds. The piece features a more streamline design is is often seen on TSF off-duty officers.
Armor Stats-
Durability:
Chest - 480
Miscellaneous: None.
TR-81
-----------------------------
Level:
Helmet- I
Chest- I
Arms- I
Legs- I
Weight: 12 lbs
Information: This armor was made for Field scientists so that they could be safe from the Xylopods. It comes with field holo projector that is like a lesser version of the Mobiglas-4G. However it is specialised for research only.
Armor Stats-
Durability:
Head - 55
Chest - 60
Arms - 45
Legs - 40
| Miscellaneous: None.
| Cost: 486CR |
Eagle-PF1
-----------------------------
Level:
Helmet- I
Chest- I
Arms- I
Legs- I
Weight: 4 lbs
Information: Standard pilot suit for those within the Scout ranks. The suit gives the user comfortability, 1 hour of oxygen whenever flying at high altitudes, fire protection, and a helmet. The helmet fits over the entire head, a large display screen in front that gives the user night vision, infrared vision, along with lock-on systems for any weapon platforms on the vehicle, and vehicle conditions. The suit has built in compartment system, allow users to attach equipment such as mag pouches and such to the suit. Although armor on the suit is comprised of mostly light, thin, composite plating, the suit exceeds in keeping the user safe from shrapnel and other environmental issues in the air.
Armor Stats-
Durability:
Head - 50
Chest - 60
Arms - 50
Legs - 50
Miscellaneous: None.