XM-14 "Alligator"
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Type: Assault Rifle
Weight: 13 lbs
Information: A cancelled prototype weapon created by the H&K during Brussel's Conflict. The weapon is a double barreled bullpup assault rifle which uses the standard UN cartridge used by Crossfate and it's military as of now. Tested out and used by the German army for a short period of time, the rifle was thought to be fairly powerful however failed in underwater use and was known to be a waste of ammunition despite its effectiveness at cutting down things. Against armor, the weapon is capable of mowing down the standard xylopod but eats ammunition quickly. Existing rifles scan be found throughout the ruins of Germany.
Weapon Stats-
| Accuracy: 80% |
Damage Multipliers:
Head- 3.2x
Body- 1.3x
Arms- 0.9x
Legs- 0.8x
| Firing Mode: Semi-Automatic/ Fully-Automatic/Safe |
|Maximum available shots per turn: 6 (IN TOTAL) |
| Ammo: 30 |
| Compatible Ammunition: Rifle Rounds |
Bruce's Improvised M14
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Type: Battle Rifle
Weight: 10 lbs
Information: A modified variant of the 2521 M14 IACW (Improved Advanced Combat Weapon) which was the predecessor of the M14 EBR, used in the American and British military till the year 2060 before being replaced by the M15 MCW (Modular Combat Weapon). The M14 IACW was first produced on the year 2520, created exclusively for collectors and those who wanted a unique firearm. The weapon follows the old doctrine of weapons created during the 21st century and compared to other weapons, was not that accurate however boasted in power per shot. Bruce's Improvised M14 is derived from the old wooden stocks fielded by early variants of the M14 used during the 21st century.
Weapon Stats-
| Accuracy: 50% |
Damage Multipliers: {BULLET PENETRATION DECREASED BY 1}
Head- 3.2x
Body- 2.4x
Arms- 1.5x
Legs- 1.5x
| Firing Mode: Semi-Automatic/Full-Auto/Safe |
|Maximum available shots per turn: 3 |
| Ammo: 20 |
| Compatible Ammunition: Sniper Rifle Rounds |
MX21 CCR
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Type: Battle Rifle
Weight: 10 lbs
Information: A US surplus battle rifle which was initially deployed during the early stages of the Mutagen war. Used by the Germans, British, French, and the US. Utilizing some original designs of ancient weapons however created to fit the standard platform of the 26th century, the rifle was known for its unique coil system which neutralized all recoil. It wasnt the most ergonomic gun to use however, and suffered the lack of firepower like other rifles at the time did.
Weapon Stats-
| Accuracy: 90% |
Damage Multipliers:
Head- 3.2x
Body- 1.4x
Arms- 1.2x
Legs- 1.2x
| Firing Mode: Semi-Automatic/Safe |
|Maximum available shots per turn: 2 |
| Ammo: 30 |
| Compatible Ammunition: Sniper Rifle Rounds |
Diafrost X12
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Type: Shinsakutana
Weight: 2.3 lbs
Information: A modified variant of the Diafrost MK1 which saw little action during the war due to late development and adoption. Although it saw little use as the war had already gone south, the blade was noted to be more effective than the current MK1. Although little exports were made, most exports were transported to Europe from European demands. Unlike other blades, the X12's titanium alloy blade has been infused with plasma, this allows the blade to not only cut through however burn through wounds which is capable of being tuned by a knob at the bottom of the hilt. The blade gives off some what of a neon blue glow due to this, and is also observed to be more durable than the MK1 as the plasma evaporates most acid before it is capable of damaging the blade. The blade saw most use in the metros of Tokyo which utilized the CQC situations faced by troops there.
Weapon Stats-
| Accuracy: 75% |
Damage Stats-
| Damage Output: 80 |
| Stat Effect: Bleed 25 |
| Armor Level pen: II |
| Firing Mode: N/A |
| Maximum available shots per turn: 1 |
| Ammo: Infinite |
| Compatible Ammunition: N/A |
-15 durability to armor
Skadi's Arrow
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Type: Anti-Tank Rifle
Weight: 12 lbs
Information: The Norwegian answer to making a Portable Anti-xylopod weapon. Named after the Goddess Skadi for her bowhunting skills. The bolt action rifle was created late during the war however had been adopted by the Swedish, Finnish, and British military before the collapses of Europe. Although little was made, due to the weapon being produced solely in Norway, it was rarely used however when in use, was accorded to have had no issues penetrating straight through Xylopod armor lines. The weapon is considered a hybrid for using two types of ammunition along with a unknown propulsion system different than any other existing rifle. It can be found in some areas of Germany however hints of the rifle is very rare, so far no existing models have been found as of yet.
Weapon Stats-
| Accuracy: 95% |
Damage Multipliers:
Head- 5.2x
Body- 3.4x
Arms- 2.2x
Legs- 2.2x
| Firing Mode: Bolt-Action/Safe |
|Maximum available shots per turn: 1, Must be positioned to fire |
| Ammo: 7 |
| Compatible Ammunition: Sniper Rifle Rounds and Plasma core |
Plasma charger MK III A.K.A “The BFG”
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Type: Plasma cannon
Weight: 30Lbs
Information: The plasma charger was an experimental weapon designed when the first Xylopod was found. It’s development had stopped until they found more Xylopods on other planets. A small group of scientists were set on the task of creating the weapon funded by the US military. The weapon was designed to fire a super charged ball of plasma that can bust through even the strongest of Xylopod armor with a single shot. Coincidentally because it can bust through Xylopod armor it can also bust through all known materials used for armor, save a few. The gun was still in it’s testing phase when sent out to the military. So there are still some dangerous problems with the guns that can be found. Namely the gun exploding when fired and the plasma burning through the gun.
Weapon Stats-
| Accuracy: 45% |
Damage Multipliers:
Head- 6.0x
Body- 3.0x
Arms- 2.0x
Legs- 2.0x
| Firing Mode: Charging/firing |
|Maximum available shots per turn: 0.5, requires one turn to charge up then another to fire|
| Ammo: 5 |
| Compatible Ammunition: Plasma core |